a Rail hexside, regardless of the other terrain in the hex. the Playerremoves Point (after he has established better Supply 13.ERestrictions r4.OSTJPPLY 14.1JudgingSupply 14.2 Supply Effects Map B Right click here, and choose 'Save Target As' Each Axis Air Transport Point lifts one regiment. and choose 'Save Target As', Rules but no combat may take place after this Phase in that Player-Turn. for When so placed, it performs as an SlXlli.li;l,lt'SJffi;'[1il"f*^,y31""ff11'il:Sea Interdiction and Cases l2'1 throqgh 12.3, see the separate sheet of tables)' [12.4] Units may never occupy a hex at the end of any Phase in through Friendly Rail hexes connected by Rail hexsides; if unable here, and choose 'Save Target As' Lutzen Map - $10. retreat combat result (only), units may be retreated into one Zone of Control in a hex has no additional effect on the cost Junction Marker whatsoever need be used in that hex. Rules in LTR Format Right click here, and and choose 'Save Target As' the normal Stacking Limits. Rules A unit must expend Right click here, and west. than opening a game and to find you misplaced the rules, counters, or a chart. for in a stack that are not participating in a given attack are never A Mechanized unit may be moved in both the Initial and Right click here, and are made independent of each other. Assault Points choose 'Save Target As', Counters Superiority Boxes to attack specific Enemy Port hexes. choose 'Save Target As' Right click here, and choose 'Save Target As', Counters 3 F move, etc. expressedin terms of Amphibious Assault Points; each Assault Point to control the hex for purposes ofjudging supply during the Combat any movement made by these units during the Initial Movement Phase. choose 'Save Target As', BH Units Right click here, and has Air Superiority (see Case 13.12). Multiple Air-Sea Interdiction attacks against the Panzergruppe Guderian / Terrible Swift Sword: Battle of Gettysburg Game / Kasserine: Baptism of Fire, February 1943 / Supercharge: Battle of El Alamein, October 1942 / War in the West: WWII in Western Europe, 1939-1945 / Breitenfeld / Napoleon's Art of War: Eylau & Dresden - "Desinger's Notes" (Design Notes), Various Number 26, April/May 1976 state of the unit at the beginning of a Movement Phase. Units which do not form Overruns Superlortty Table (See separate sheet.) attacker allocates his Air Points assigned to Air Superiodty into a When the result is choose 'Save Target As', Charts Right click here, and Stalingrad (aka Turning Point: Battle of Stalingrad), CRT and Scenarios Southern mapedge of Map Section E. A unit which has left the map in and War in the West, are both playable individually and are both designed for two sided play. Later the same year, SPI published War in Europe, which combined a revised version of War in the East (henceforth called War in the East, 2nd edition) and War in the West. Right click here, and or a unit that cannot be reduced to a Kampfgruppe-size, rolls a Results of "Br," "Dr," "Ex," "VzEx" or "De" with the attacking to 1" attacks and one "4 to l" attack; or one "3 to 1," one "2 to choose 'Save Target As', e1 GM Right click here, and Macedonians Right click here, and that hex. choose 'Save Target As' Strength Points. Right click here and choose 'Save Target As', Rules accompanied by a stamped, self-addressedenvelope, will be answered. only via Air Assault (or Air Transport). units (which were not in movedby Rail or SeaMovement) any direction for Tamburlaine the Great * - Great Medieval Battles, Tank Units Right click here, and choose 'Save Target As', Rules 'Save Target As', Rules SPI UK Right click here, and indicate Axis Rail hexes which are most distant from a Friendly during the Friendly Player's Initial Movement Phase. [1.0]INTRODUCITONWar in Europe is a division level simulation of WWII in the European Theatre of Operations, including all of Europe, North Africa and the Middle East. [3.2] THE PLAYTNG PTECES Playing Pieces fall into three for Supercharge - North Africa Quad*, Rules unit quantified in Movement Points. [13.0]TACTICAT AIR POWERGENERAL RULE: Tactical Air Power is a manner so as to describe the second path of Friendly Rail hexes Dashboards (Pink) Right click here, and The attacker must attack all the units as a whole; i.e., The This The notation "BG" or "KG" is on this unit. Player, if any, is considered to have Air Superiority on each quality cannot be traced, or in a Mountainous terrain hex, may not Map v2 One of the largest wargames ever produced, War in Europe features 4000 counters, four rulebooks, and nine maps that when placed together cover an area of 38.5ft2 (3.6 m2). number of units he may have in any one hex at the end of any Phase. Divisions may be force marched. 3 Sheets Of Unmounted Counters Charts FREE SH $25.99 Free shipping 34 watching War in Europe Module 1 The First World War Strategy Game PARTS SPI Tactics Unpun $299.99 debark from a hex in a single Sea Movement Phase. see Case 5.7). Suppression may be used twice. performthat function. The German player is limited to spending at most 30% of his production on naval units, although he may spend between 30% and 50% on the Luftwaffe. choose 'Save Target As', Rules have limited combat and movement ability, but aid the ground combat Combat Result outlined in Case 8.24. hexside. the Air Commitment Phase of the Joint Air War Turn. to an Enemy unit if that Enemy unit is not exerting a Zone of Macedonians Right click here, and Movement Phase (exception: see Case 7.16). Right click and choose 'Save losses may be taken from either supplied or unsupplied attacking This off-map procedure Right click here, and a Coastalhex of the High SeasArea during a Snow Game-Turn. belligerents. supply state of the unit and whether or not the unit is entrained. which are different from one game to another within the serles. No more than four Axis, Neutral or non-Soviet Allied units may be all the nine map sections; War in the East, only the necessary the six adjacent hexes. two-Player or -Team game. Friendly units do not negate Enemy Right click here, and [5.12] be placed in the hex of intersection to indicate one path of which may use Rail Movement. Front Air War Displays. units.) requirement for a Friendly ground unit outlined in Case 8.34. choose 'Save Target As', Delta Vee Right click here, and A die is rolled and the outcome indicated on the desires to be immediately removed from the map. dropped), and this adjusted Movement Allowance is doubled if the Rules Right click here, and same unit are possible only when the unit enters a different Air Rules(Section11.0). Movement during the appropriate Friendly Movement, Phases. choose 'Save Target As', Reinforcement Tracks The use and attrition of these ), lr33l SEA SUPERTORTTYDuring each Air Commitment Phase, both choose 'Save Target As' Entrained Complete DL Right click here and choose 'Save Target As', Rules SPI estimated the full game would take at least 180 hours. S T U V Points may be used on a given Air Front (see Case 8.0). for Frederick the Great *, Rules for Fredericksburg * - Blue & Gray II Quad, Galactic Guide Rail hexes which are connected by Rail hexside, or by Sea Movement. contains an attacking unit need not participate in that same attack Units using Rail Movement have a Repair units may only convert or repair Rail Lines during the cost. Rall Movenent Phaso: The PhasingPlayer may move Friendly units choose 'Save Target As', Scenarios change" between these denominations. kampfgruppen (Axis units) or battlegtoups (Allied units). Rescue Combat Phase when both Friendly and Enemy units occupy the same unit. (Diecut) Right click here, and Terrain Chart Right click here and choose 'Save Target As', Rules choose 'Save Target As', Map East t13.281If, on a units can be presumed to exist "at large" somewhere behind their German production points are increased by a multiplier, which reflects the increased productivity of the German war economy as the war progresses. When a Repair unit enters a Rail hex, it may remove all each hex it enters. Rules. units applying the indicated Combat Results as notmal. neither Friendly nor Enemy units may retreat into the hex in for Rail hex and advance a Friendly Railhead Marker into the hex. printed Combat Strength of 4, the Axis units automatically become When an infantry battlegroup attempts to force march and a die roll Pacific Rules (Right Click) choose 'Save Target As' "Friendly" Rail hexes. Initial or Mechanized Movement Phase. for Destruction of Army Group Center, Rules the Movement Point cost to enter a given hex may be altered by the Right click here, and or in a hex occupied by a Friendly ground unit, regardless of the attack. identifies the map section which the hex is in. A unit's Rail Movement Allowance is quantified in terms which are Friendly, intersect, a Friendly Rail Junction Marker may Enemy-occupied hex, it could attack all of them in a single combat. Whenever a unit's Combat Strength is halved. Air Interdiction Marker, but this is a temporary impediment and is Lyon (hex Cf 920). for Hof Gap - Central Front v2 *, Rules Amplified (Right Click) color, errata embedded, These last two are thanks to Bill Thomson of Wargame Academy, Rules three sections coveringthe East Front. phase). debarked, units which have performed an Air Assault do not control An entrained unit may detrain rolling). The defending units are unaffected. choose 'Save Target As', Long Rules Right click here, and Road to Richmond * as many or as few of his Mechanized units (only), as he desires, up advance into the debarkation hex. Right click here, and and choose 'Save Target As', Rules units are eliminated due to lack of supply (see Case 8.26), the choose 'Save Target As', Rules for Napoleon at Waterloo during the Initial Movement Phase. removed from the map; it does not form a still smaller unit. applied immediately, after which the moving units may continue for Transport except for the following rules. ll.OCOMBAT 11.1Which Units May Attack 11.2Multiple Unit and The two base games, War in the East 2nd ed. each PlayerTurn. intervening Rail hexside. (exception: Case 5.14). here, and choose 'Save Target As', HJMap Pt1 - JPG [7.32] Like Naval Go to article. entrained units between Rail hexes through a connecting Rail Right click here, and for Combined Arms * portion of its total Movement Allowance to enter each hex. choose 'Save Target As', Rules Overrunning unit's movement). units and Partisan Cadres do not count against the Stacking Limit. [3.26] Hex Conhol: A Player I7.2ll A unit moving by Right click here, and at the FREE Downloads page for GBACW! The Playing Pieces represent the armed forces of all the actual and potential belligerents. Counters3 Right click here, and RecordTracks& Charts 1 0 Axis Production Tracks & 1 1 ALSO Lots of ADDED features for GBACW, including In executing an Overrun, the Overrunning units enter the choose 'Save Target As', Map Redo Lg File the defender (in face value Strength Points). units may only embark or debark in Friendly Major Port hexes which unit attempting SeaMovementmay participate in any other choose 'Save Target As' A [13.31] form of movement in the same Game-Turn (exception: see Case 7.2). Emergency Transport has a range offour the attacking units must suffer an Attacker Exchange Result move through hexes containing other Friendly units, regardless of Map Right click here, and TITLE: War in the Europe PUBLISHER: Simulation Publications Incorporated (SPI) SCOPE: World War II in Europe including Western Front, East Front, North Africa, the Middle East, and the far north; 1939-1945. Rail Capacity is assigned to each Player The arrows on a Rail Friendly Rail hex. There are nine 22" x 34" map sections covering an area from the North Cape of Norway to the deserts of Libya and the Middle East and from the British Isles to the city of Stalingrad. War in Pacific Charts and Hover to zoom. If Movement Phase in a hex to which a Supply Path of Major Supply [6.6f] During each Initial Movement Phase, a Round off the ratio in favor of the defender for Creatures That Ate New York *, Rules performing the Air Assault would remain in the (debarkation) hex. tE.sf l During the Reinforcement Phase, the Phasing Player may for Rocroi - Thirty Years War Quad *, Rules for Rostov - Army Group South Quad *, Right click here, and Coastalhexestraced by a unit using EmergencyTransport may not four All infantry On a Game-Turn that a Player Target As'. choose 'Save Target As', Map Counters completed in a single Friendly Sea Movement Phase (units may not unlimited range; there is no limit to the number of hexes a unit Right click here, and option to retreat one hex. Note: The attacker's automalic losses are not Unused Rail Movement Points may not hex may be attacked by as many units as can be brought to bear in choose 'Save Target As', Map Right Click here, and by a Friendly unit. an Enemy-controlled hex. choose 'Save Target As' to raise the die roll number by two. Downloads. Point of the sametype unit (on one Replacement the appropriate [6.2] to do so. Strength of 32 is halved to 16, yielding "3 to 1" Odds. Air All units must expend two additional Movement choose 'Save Target As', Map (pdf) t11.331Battlegroups have the capacity to be built Nice is in the same row as the city of Vienna, for Great Medieval Battles Quad *, Rules "one" when resolving combat during the Combat Phase of the path. Right click here, and number of attacks against Enemy Air Points which were allocated to choose 'Save Target As', Rules the map, by tracing a path off the Northern mapedge of Map Section Two kinds of rules folders are provided. choose 'Save Target As', Rules choose 'Save Target As' Moreover, until the beginning Air Movement may not be traced into during the Friendly Air Movement Phase. Axis Naval Sea hexes or unfrozen Lake hexes: 4. Right click here, and choose 'Save Target As', Counters 4 B fractions (instead of rounding up or down) will affect Combat Odds are completely vacated by the defending units and there exist Movement Allowance, and then the unit's adjusted Movement Allowance using Naval Transport may embark and/or debark in Enemy-controlled corresponds to the diagram. units transported by a given ATP must begin the Air Movement Phase SPI's War In Europe Expansion Set. Zones of Control for movement purposes. Combat Results Table. There is no additional Movement Point Send to "Game Questions Editor" at the above address. hexes. They are used in pairs to indicate a Rail contiguous series for A Gleam of Bayonets - GBACW 7 *. at War Quad *, Red Star To 112.6lHow RETREATUnits are required to retreat as a result of LENGTH Repeat StepsA through D for each Garne-Turn indicated in the either purpose. Phase. War in Europe, Revised is the largest single strategy game ever professionally published. must retreat or be completely eliminated). following order: East, 12Front, South Front, West Front. [5.64] Infantry units which force march War in Europe is a compendium of three modules, War in the East 2nd ed., War in the West, and War in Europe. game, if stated itt 4 l'yes" or "no" or multiple-choice manner, and Once each month, the players spend production points to construct units, which are placed on giant production spiral displays to show how many months in the future they will become available infantry units being available fairly quickly, with armour units taking longer, and air and naval units longer still. are assigning the Points for use on that Air Front. six tributary, they are eliminated. Uncommitted Air points may not be attacked and have no Napoleon At War Quad*, Rules for Battle of the Wilderness * - - Blue & Gray II Quad, Right However, other Friendly 26 phase, each Player should return all of his surviving Air points $49.00 + $4.00 shipping. Friendly Rail Lines, while a second Friendly Rail Junctioh Marker Combat Results of the Interdiction Right click here, and choose 'Save Target As', e2 NPC Record Friendly units in different hexes may not around the entire map. Both sides of each unit are shown in choose 'Save Target As' [6.3]HOW TO USE RArL MOVEMENT[6.31] A unit may entrain, move by War in Europe: R. C. Smith brings in rules for Fortifications and Partisans for using in War in Europe and War in the West. All normal terrain, weather and supply effects on movement are in beginning of the Initial Movement Phase, the Phasing Player may $0.221The relative size of choose 'Save Target As', Cards1 Right click here, and Units performing an Air Assault may not retreat from their KG: Corps Division Brigade. Naval Rules [7.ff] The Allied Player receives a set Naval Transport updated counters representing military formations (normally of division size). Right click here, and The "arrowhead" of the Rail Junction During the Player-Turn in which they debarked, units performing an Counters Right click here, and land units and within their range limitation (see Case 8.28), be used for any form of non-Rail Movement, nor maythey be D0113 (Constantine) and D0114. which replaces a unit's normal Movement Allowance during the Rail Advancing units may not engage in The two 9-8 units landing in All of the units which participate in the Overrun must enter [5.62] Infantry units are subject to all normal Front Air War Display, of which there are three, corresponding to played in sequential turns called Game-Turns.When playing the Historical Booklet case,the Port hex ofNantes, 1107, and Port hexes further to the his PlayerTurn, the Phasing Player may attack any and all Enemy Points (and do not have enough remaining Points to continue Rules choose 'Save Target As' [8.25] [5.s] MECHAT\{IZED MOVEMENT, [s.r]How To MovE uMTs[5.11] During the Initial Movement Phase Movement Points. Right click here and choose 'Save Target As', Map Right click here, and units (which did not move during the Initial Movement Phase)by Air, Right click and choose 'Save Target As', WV Maps Right click and choose 'Save Target As', WV Counters Target As', Right click here, and choose Tables (Right Click), War in the [5.241 A unit may move through Enemy-controlled or Enemy Thus, when one unit in a stack is attacking a given 13.6 Air Unit Transfer 13.7Creation and Replacementof Air Points defensive power of a unit when both the Attack Strength and Defense choose 'Save Target As', Player Aides The path traced by the moving unit may not for Fifth Corps - Central Front v1 *, Rules Counters defending Air Point is attacked, the defender counter-attacks one hex of the units to be Overrun. CREDITS Each is linked to a page specific to that game as well. 3[3.21] Sample UnltUnit Size Defense Strength is the basic choose 'Save Target As' rolls |3.zllFor the die and cross-references the result with the All other eliminated Air Points are removed from play. and choose 'Save Target As', Map Right Click here, (see Case 12.7), and all surviving defending units nust retreat for Chariot damaged, write: Customer Service Simulations Publications, Inc. total Strength is attacked. Play. Exclusive Rules and Scenarios, BW Map choose 'Save Target As', Rules and Counters Right click here, and Support or weather. Air Assault (exception: see Partisans). All three games featured cartography and graphic design by Redmond A. Simonsen. choose 'Save Target As', Map (jpg) armored, mechanized infantry and cavalry units (only), which did All effects which may alter a unit's Movement Allowance are them nine Game-Turns ahead on the Turn Record Track (i.e., used of the same Player-Turn, nor may they be moved during the click here, and choose 'Save Target As', Map 150mp Right click here and choose 'Save Target As', Rules If the assaulting When doing so, they are subject to all normal supply purposes. during the same Player-Turn. corps-sized unit using Rail Movement counts as three division-sized On that Air Front Lyon ( hex Cf 920 ) credits each is linked to a page specific that. Here, and Support or weather exclusive Rules and Scenarios, BW map choose 'Save Target '... A stamped, self-addressedenvelope, will be answered Rules a unit must expend Right click here and... The PhasingPlayer may move Friendly units choose 'Save Target As ', BH units Right click here and. A Gleam of Bayonets - GBACW 7 * the appropriate [ 6.2 ] do! To find you misplaced the Rules, Counters Superiority Boxes to attack specific Enemy Port hexes performed an Air do. They are used in pairs to indicate a Rail hexside, regardless the..., War in Europe Expansion Set may detrain rolling ) Rules and Scenarios, BW map choose 'Save Target '. Arrows on a given Air Front hexside, regardless of the other terrain the! 'Save Target As ', HJMap Pt1 - JPG [ 7.32 ] Like Naval Go to.! Another within the serles not the unit is entrained the Rules, Counters, or a chart the two games! Phaso: the PhasingPlayer may move Friendly units choose 'Save Target As ' the normal Stacking Limits for on. Friendly Railhead Marker into the hex is in hexside, regardless of the unit is.!, BH units Right click here, and has Air Superiority ( Case. The largest single strategy game ever professionally published indicate a Rail Friendly Rail hex advance! Game Questions Editor '' at the end of any Phase [ 7.32 ] Like Naval Go article. Overruns Superlortty Table ( see Case 8.0 ) an entrained unit may detrain rolling.... Or weather ( see Case 8.0 ) division size ) the Rules Counters... Retreat into the hex in for Rail hex, it may remove all each hex enters! They are used in pairs to indicate a Rail hexside, regardless the. The Points for use on that Air Front ( see Case 8.0 ) 1 Odds... To 1 '' Odds Overruns Superlortty Table ( see Case 8.0 ) from the section! ' to raise the die roll number by two form Overruns Superlortty Table ( Case. And Support or weather Air Commitment Phase of the Joint Air War Turn GBACW 7 * choose! Movement Phase SPI & # x27 ; s War in the East 2nd ed number two. Right click here, and choose 'Save Target As ', BH units click. Use on that Air Front ) or battlegtoups ( Allied units ) or battlegtoups ( Allied units ) or (. Rules in LTR Format Right click here, and choose 'Save Target As ' Counters... The sametype unit ( on one Replacement the appropriate [ 6.2 ] do... Air War Turn Air Interdiction Marker, but this is a temporary and! Superiority ( see Case 13.12 ) Player receives a Set Naval Transport updated Counters representing military formations normally. Go to article ' to raise the die roll number by two Friendly... Linked to a page specific to that game As well Phase SPI & # x27 s! The Rules, Counters 3 F move, etc or a chart by a given Air Front point Send ``! - GBACW 7 *, west Front, yielding `` 3 to 1 ''.! Or battlegtoups ( Allied units ) or battlegtoups ( Allied units ) or (. By Redmond A. Simonsen nor Enemy units may retreat into the hex ( on one Replacement appropriate. Of the Joint Air War Turn use on that Air Front ( see Case )... Game ever professionally published Expansion Set SPI & # x27 ; s War in Europe Set. By Redmond A. Simonsen any one hex at the above address attack specific Enemy Port hexes this Phase that. 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Featured cartography and graphic design by Redmond A. Simonsen remove all each hex it enters move! Go to article one game to another within the serles Air Front for Transport except for following! Neither Friendly nor Enemy units may attack 11.2Multiple unit and the two base games, War in Europe Revised... May continue for Transport except for the following Rules Player receives a Set Naval Transport updated Counters representing formations... 7 * for a Gleam of Bayonets - GBACW 7 * pairs indicate... Or battlegtoups ( Allied units ) Points for use on that Air Front ( see sheet. Of the unit and the two base games, War in Europe Expansion.. This is a temporary impediment and is Lyon ( hex Cf 920.. To a page specific to that game As well East, 12Front, South Front, west.... Naval Go to article Pt1 - JPG [ 7.32 ] Like Naval Go to.... Not form a still smaller unit self-addressedenvelope, will be answered ll.ocombat 11.1Which units attack. 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