The feedback loop for Hydrogen is cool, but virtually useless in the game right now. Hi. 1:1 correlation to match research requirements (click here to see layout image). Please see the. I'm guessing it'll take a lot of players around an hour, if not more, but no one's really counting in Dyson Sphere Program so it doesn't matter. The Gollum collector's edition really is called the 'Precious Edition'. But here's what we have so far: The most complete calculator around is the FactorioLab Calculator for Dyson Sphere Program. Components Quick Reference Sheet. It will take a very long time, but it will be worth it when harvesting the free energy. Its beautiful really, cant wait to try and figure them all out in-game ! Setup red research using yellow+red early game layout (ignore the yellow part) while also teching to yellow. The following design is created around the idea of cost efficiency, in form of reduction of connection nodes to minimum, with minimal possible link lengths. In Dyson Sphere Program, you control a mech which can move, jump, glide, and create just about everything in the universe from scratch. That is to say, 1GW of available Dyson power could become ~500-800MW of energy (based on efficiency tech) directly via Ray Receivers, or the same amount out of a smaller number of Ray Receivers via photon generation. However if you've read beyond the title you'd have noticed both the analysis of power generation calculation and its implications. While this purpose is quite clear, we have to keep in mind that Dyson sphere itself has no accumulators, and has no ability to store or use energy as-is. I generally do not main-bus except for oil and oil products as a little concession to hydrogen management and disposal. Thanks for the guide by the way. 1:1 correlation to match research requirements. This section will describe construction of a 'football' design Dyson Sphere in detail. Commentdocument.getElementById("comment").setAttribute( "id", "a2af84b7783e8041ce49da6b77c026db" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Regardless, maybe folks might find this useful if used to the way I play the game and the stuff I typically ship around. However, for gamers who do not plan on hiding their sphere or those who are building a less efficient and easier-to-load sphere, this is the last chance to paint the sphere. Generally going to cover things that need to be produced infinitely so the layout can be set up, fed the inputs and have outputs with minimal fuss. I made it so most sorters straddle vertically, so orienting the top of the image to North or South works best to guarantee sorters can reach the things they need to reach, Therefore, since most sorters are aligned this way, its generally not necessary to build as compact on the east-west dimension. a node with 1 structure point complete will have 1/30th production of a node with 30 structure points completed]. It's probably the weakest layout in the guide in that there's no real benefit to doing it this way, but included for completion's sake in the absence of any better ideas. Below you will find a list of player-submitted optimized layouts for solving different portions of the production pipeline in DSP. The second arrows on the titanium conveyor are pointing in the wrong direction. Aside from centralizing Carbon Nanotube production or just running it parallel to Frame Mats, this is the most compact a layout using Graphene can get. Particle Broadband is a bit of a weird bottleneck since automating some makes mk3 assembler production much easier, but at the same time the large number of Assemblers can also make use of mk3's higher production rate. In Factorio, it was usually the right-most belt. So thank you thank you. The tried and tested format of FactorioLabs calculator gives it an immediate edge. You can find other example of various malls on this reddit too. Dyson Sphere Program, like almost every factory management game out there, is a bit daunting to dive into for the first time. Cost Efficiency Focused Design [Deprecated]. Sails eat a planets stone supply very very fast. And I wanted to thank you for helping me figuring out calculating what I need before hand. It should be fairly self-evident that the purpose of the Dyson sphere and a Dyson swarm is quite simple: Generation of Energy. These will get the nodes and frames in place. Alright, that's where I finish the video, even though it wasn't a full hour. Since the game exists on a square-ish grid mapped to spherical surfaces, the grid is mostly square but exhibits grid crush closer to the poles. Followed by a direct upgrade (leave space on the left) to 3/s layout. Start seeing what rares nearby systems have. So why did we build 4 each? See also: Frame Material and Plane Filter. Turbines are used in a lot of medium and lategame recipes as a part and thus make for a good candidate for manufacturing en-masse on a different planet. This item will only be visible in searches to you, your friends, and admins. On top of that, peoples planets start to look the same how boring. This item has been removed from the community because it violates Steam Community & Content Guidelines. Since the game exists on a square-ish grid mapped to spherical surfaces, the grid is mostly square but exhibits grid crush closer to the poles. The interface is clean, responsive, and highly customisable. Start transitioning to artificial sun/antimatter power as dyson sphere completes past 500mw or so. I generally do not main-bus except for oil and oil products as a little concession to hydrogen management and disposal. You can play without ever touching a calculator and still have a great time. Place a Mining Machine on Iron Ore and connect with a Wind Turbine. Here, it'll be the ground level belt. Because I like the ratios involved. If following these steps, painting is completely irrelevant since the design will be hidden. Take steps towards producing red cubes with some basic oil refining. (see detail screenshot), Follow one of the 'side' grid lines, 8 tiles to the side; It should be in-line with another thick line. Please see the. 1/s Purple = 10 labs, with 2/s Processors and 1/s Particle Broadband feeding them. Since the game exists on a square-ish grid mapped to spherical surfaces, the grid is mostly square but exhibits 'grid crush' closer to the poles. You will want to put resources ON the bus at the ground level where possible, but you will eventually . Get a basic Steel smelting station up and running on a new iron ore patch. Having them all exit onto a belt before hitting the first Assembler rectifies that. That's the advantage of having them; since they lack timed life, they permanently allow players to harness power with zero upkeep. Because the Assembler-to-Storage sorters are stretching across 2 tiles, you'll want to replace these sorters with the faster Mk2 sorters when you can, because otherwise it'll bottleneck your research. I am a little worried about the scale of things. Fans of SimCity games may enjoy certain games for the design choices and they might like a different design, but this gives the most nodes of the selections provided. The following three screenshots are made with 2 types of links using the same area on the sphere. So players should be both very excited and very careful when designing a Dyson Sphere. This guide will stick to focusing purely on the practical design and maximum output, but readers should know this is the last chance to make any creative choices. Automate graphene and sulfur, dump into equator bus (should have oil, fuel, graphene, sulfur now). As for next steps, here's what I'd recommend: If you want some good clear instructions on how to do that last step, then the best place would be to head to our Dyson Sphere Program Hydrogen and Oil guide. To use, select "Make a copy" from the file menu after opening. Handcraft enough mk3 belts to run 10 fracts for 3/s deuterium, run fract line near hydrogen belt. ContentsGuide to Main Bus Design GuideDistance Between BeltsBelt HeightBelt OrientationSplitter TypesMerging BeltsScreenshots Guide to Main []. A calculator essentially works by giving you a comprehensive breakdown of everything you need to create a particular item, from digging your raw materials out of the ground to the final press of the last assembler in your production line. @Omnissiah Frankly once design of sphere is complete you can simply divide the number of structure parts by 5 [or 10 if you have the rockets proliferated] to see how many launcher-minutes you need. Additionally, Magnetic Coil and Circuits being grouped on the outside makes it convenient to pull for Research temporarily before setting up a more permanent Blue production line. This in turn translates to larger DS having higher power production, despite idealized DS in reality capturing 100% of star irradiance. Please enable JavaScript to see comments. A guide on production chain layouts (with images) in Dyson Sphere Program. Re: Titanium Alloy, my general overall topography automates Sulfur in bulk since Graphene also uses it (despite early game Sail layout incorporating it directly), so Titanium Alloy is just a matter of shipping Sulfur, Iron Ingot, Titanium somewhere and making a very basic tileable array. with copper/ore). Like other factory management games such as Factorio (opens in new tab) and Satisfactory (opens in new tab), Dyson Sphere Programs resources are all produced at varying rates and quantities. When starting Red Research, the game needs more Hydrogen than Refined Oil which makes the loop appealing, but this lasts about a few hours at most and then the game swings over to needing far more Refined Oil than Hydrogen for Yellow Research, Sulfur etc. Ill probably get to raw mats -> alloy at some point with correct ratios, just not so soon while I work on other things. New York, I somehow missed water pump- will probably go back and add it later. It probably is worth upgrading the mall with mk2 belts, mk2 sorters and mk2 assemblers when they become available. A Mining Machine that is covering exactly 6 veins will produce 180 items per minute. There are small errors in the Red & Yellow Research design. Without it, players can only build small fractions of the sphere; until it is researched six times, it can't be a complete sphere at all. First and third screenshots are exactly the same for the purposes of design. So, in this order, you should craft: You could of course craft all of the same type in one go, but the above order means you'll unlock the techs faster! From the bottom line go to the same side as in point above to add parallel line to one you set up before. cannot place north-south running belts in that mandatory gap between Assemblers. DSP Grid Shenanigans. Your email address will not be published. Deprecated by optimized cost efficiency design. Target orbital collector, set up a couple before hydrogen in tank runs out to dump into fusion plant. Just space things out a little more if affected by grid crush. Create new layer manualy and then you will be able to paste it. Do you ever plan to update this guide for all the new things that have come out? This will create a series of triangles. But fear not! Turbines are used in a lot of medium and late-game recipes as a part and thus make for a good candidate for manufacturing en-masse on a different planet. The Smelters will pick up the ore, smelt it, and deposit the iron ingots onto the outside belts where they connect at the end to make a full belt of ingots. One space of padding is needed when tiling vertically to fit the Tesla Towers. This is a relatively bad location (blocked by ore and some other stuff lol) but I built here off my frame material layout experiment location to illustrate. The other patterns either force the nodes too far apart or break the pattern, forcing players to shape the nodes in inconsistent ways to make them fit. How suitable they are depends on your own playstyle. Hey I was wondering what tool or program you're using to make those grid diagrams? Learn how a Dyson Sphere Program calculator works, and which is best. I hate that theyre bulky. This is the most helpful guide I've found for DSP anywhere. the Motor Assembler that feeds into mk2 sorters. Place wind turbines, place miners + storage on copper/ore/coal/stone, preferably with copper iron stone in that order for starter mall. Im pretty much a rank novice at this never played factorio or other similar game, and just hit purple matrices but I have to tell you that this guide is an absolute revelation. 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Main bus design GuideDistance Between BeltsBelt HeightBelt OrientationSplitter TypesMerging BeltsScreenshots guide to Main design! N'T a full hour 3/s layout onto a belt before hitting the first Assembler rectifies that research! The ground level where possible, but virtually useless in the wrong direction that order for starter.... I wanted to thank you for helping me figuring out calculating what I need hand... ( click here to see layout image ) and very careful when designing a Dyson in! Out in-game 1:1 correlation to match research requirements ( click here to see layout image ) part..., despite idealized DS in reality capturing 100 % of star irradiance covering! The tried and tested format of FactorioLabs calculator gives it an immediate edge, they permanently allow players to power.
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